Maya 配置文件文档

Analyze clarisse scene and save the output as task.json, asset.json, upload.json and tips.json.

1.task.json

File to save the analysis result of the scene, including scene name, cg software version, render settings, etc.

task.json

{
    "scene_info_render": {
        "defaultRenderLayer": {
            "renderable": "1", 
            "env": {}, 
            "is_default_camera": "1", 
            "option": "", 
            "common": {
                "image_format": "exr", 
                "end": "10", 
                "width": "960", 
                "image_file_prefix": "", 
                "all_camera": [
                    "stereoCameraRightShape", 
                    "stereoCameraLeftShape", 
                    "stereoCameraCenterCamShape", 
                    "perspShape", 
                    "cameraShape2", 
                    "cameraShape1"
                ], 
                "render_camera": [
                    "cameraShape1"
                ], 
                "start": "1", 
                "animation": "False", 
                "renderer": "mentalRay", 
                "frames": "1-10[1]", 
                "height": "540", 
                "renumber_frames": "False", 
                "by_frame": "1"
            }
        }, 
        "mut": {
            "renderable": "1", 
            "is_default_camera": "1", 
            "option": "", 
            "common": {
                "image_format": "exr", 
                "end": "10", 
                "width": "960", 
                "image_file_prefix": "", 
                "all_camera": [
                    "stereoCameraRightShape", 
                    "stereoCameraLeftShape", 
                    "stereoCameraCenterCamShape", 
                    "perspShape", 
                    "cameraShape2", 
                    "cameraShape1"
                ], 
                "render_camera": [
                    "cameraShape1", 
                    "stereoCameraLeftShape"
                ], 
                "start": "1", 
                "animation": "False", 
                "renderer": "mentalRay", 
                "frames": "1-10[1]", 
                "height": "540", 
                "renumber_frames": "False", 
                "by_frame": "1"
            }
        }
    }, 
    "task_info": {
        "is_layer_rendering": "1", 
        "cg_id": "2000", 
        "ram": "64", 
        "os_name": "1", 
        "render_layer_type": "0", 
        "is_distribute_render": "0", 
        "input_cg_file": "D:/chensr/scene/maya2016_multi_layers_cameras.ma", 
        "job_stop_time": "28800", 
        "user_id": "10000031", 
        "pre_frames": "000", 
        "platform": "2", 
        "is_picture": "0", 
        "project_id": "3316", 
        "channel": "4", 
        "tiles_type": "block", 
        "tiles": "1", 
        "project_name": "dasdd", 
        "distribute_render_node": "3", 
        "frames_per_task": "1", 
        "stop_after_test": "2", 
        "input_project_path": "", 
        "task_id": "439800", 
        "task_stop_time": "86400", 
        "time_out": "12"
    }, 
    "software_config": {
        "cg_version": "2016", 
        "cg_name": "Maya", 
        "plugins": {}
    }
}

task.json

parameter type description example
software_config object environment(cg software, version and plugins, etc.) refer to software_config
task_info object render settings(priority frames, render range, etc.) refer to task_info
scene_info_render object analysis result(render node, output, etc.) refer to scene_info_render

software_config

parameter type Is it necessary description example
cg_name string Y software "Maya"
cg_version string Y software version "2016"
plugins object Y plugin{name, version} {}

task_info

parameter type description example
is_layer_rendering string render layer mode,"0":off, "1":on "1"
cg_id string software id."2013": Clarisse "2013"
ram string ram: 64 / 128 "64"
os_name string Rendering machine operating system: "0":Linux; "1": Windows "1"
render_layer_type string render layer mode: "0":renderlayer方式 "1":rendersetup方式 "0"
is_distribute_render string distributed render mode,"0":off, "1":on "0"
input_cg_file string input file path "E:/copy/DHGB_sc05_zhuta_610-1570_v0102.project"
job_stop_time string Set the frame timeout time, will only affect the current frame, unit seconds "28800"
user_id string user id
pre_frames string Priority rendering (priority frames are not recommended to customize multiple individual frames) "000: 1,3-4 [1]" means: Priority rendering first frame: No Priority rendering middle frame: No Priority rendering last frame: No Priority rendering custom frame: 1,3-4 [1]
platform string submit platform : "2": "www2", "3": "www3", "6": "www4", "21": "gpu", "2"
is_picture string if it's architectural rendering "0"
project_id string project id "200953"
channel string 1:Web local analysis (animation deduction); 2:web cloud analysis; 3:Rendering plugin submission; 4:API/SDK submission; 8:Animation plugin submission "4"
tiles_type string "block, strip" "block"
tiles string tile number, 1 for single node, greater than 1 for tiles rendering(multi-nodes) "1"
project_name string project name "Project1"
distribute_render_node string nodes number for distributed rendering "3"
frames_per_task string frames per task "1"
stop_after_test string "1":pause after priority render, "2":continue after priority render (default "2") "2"
input_project_path string project path, could be empty
task_id string task id
task_stop_time string Set the task timeout time. The task timeout stops all frames in unit seconds,unit: sec "86400"
time_out string Overtime reminder time, unit: sec "43200"

scene_info_render

parameter type Is it necessary description example
layer object Y layer info refer to scene_info_render.layer

scene_info_render.layer

parameter type description example
renderable string Y Render layer switch "1"
env object N Environmental information {}
is_default_camera string N Whether to use the default camera, the default value is ‘1’ (use the default camera) "1"
option string N Renderer corresponding information ""
common object Y Scene general information refer to scene_info_render.layer.common

scene_info_render.layer.common

parameter type Is it necessary description example
image_format string Y Render element output file type "jpg"
end string Y end frame "100"
width string Y Width-resolution "1920"
image_file_prefix string Y Output file name setting,"/" ""
all_camera array Y List of all cameras ["stereoCameraRightShape", "cameraShape1"]
render_camera array Y List of cameras to be rendered ["stereoCameraRightShape"]
start string Y Start frame "1"
animation string N Animation switch "1"
renderer string Y Renderer name “arnold“
frames string Y Render frame "1-10[1]"
height string Y High-resolution "1080"
renumber_frames string N Frame overlay "1"
by_frame string Y Frame interval "1"

2.upload.json

File to save assets info

upload.json example

{
  "asset": [
    {
      "local": "D:/chensr/scene/maya2016_multi_layers_cameras.ma", 
      "server": "/D/chensr/scene/maya2016_multi_layers_cameras.ma"
    }
  ]
}

upload.json

parameter type description example
asset object Asset path information to be uploaded refer to asset

asset对象解析

parameter type description example
local string local path of asset "D:/chensr/scene/maya2016_multi_layers_cameras.ma"
server string Relative path on the server side, generally consistent with local "/D/chensr/scene/maya2016_multi_layers_cameras.ma"

3.tips.json

File to save errors, warnings
{
    "50001":[
        "Nodes: /obj/flattank_fluid/compressed_cache/file_mode  File name: $HIP/geo/$HIPNAME.$OS.$F.bgeo.sc  miss file: /geo/flip_test_slice4.compressed_cache.1.bgeo.sc ",
    ]
}